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Solving the Eight Puzzle: A Journey Through Search Algorithms in Artificial Intelligence

Exploring Uniform Cost Search, A* with Misplaced Tile, and Manhattan Distance heuristics to solve the classic 8-puzzle problem.

Sakthi Kumar Sampath Kumar

Sakthi Kumar Sampath Kumar

10/15/2023 · 2 min read

A 3x3 sliding tile puzzle with numbers 1-8 and a blank space

Introduction

The Eight Puzzle—a 3x3 sliding tile game—serves as a foundational problem in artificial intelligence. In this project, I implemented three search algorithms to solve it: Uniform Cost Search (UCS), A with the Misplaced Tile heuristic*, and A with the Manhattan Distance heuristic*. The results highlight how heuristic design dramatically impacts computational efficiency.


Algorithms Explained

1️⃣ Uniform Cost Search (UCS)

The “brute-force” approach:

# Simplified UCS pseudocode
def uniform_cost_search(puzzle):
    priority_queue = [(0, initial_state)]
    visited = set()
    while queue:
        cost, state = pop_cheapest(queue)
        if state == goal: return solution
        for move in possible_moves(state):
            new_cost = cost + 1
            if new_state not in visited:
                add_to_queue(new_cost, new_state)
  • Pros: Guarantees optimality
  • Cons: Expanded 534,334 nodes for a depth-16 puzzle

2️⃣ A* with Misplaced Tile Heuristic

How it works:
Count tiles not in their goal position.

Example State:
1 2 4  
3 0 6  
7 8 5  

Misplaced Tiles: 4, 3, 5 → h(n)=3

3️⃣ A* with Manhattan Distance

Calculation:
Sum each tile’s distance from its goal:

Tile 4: 2 right + 1 down = 3  
Tile 3: 1 left = 1  
Tile 5: 1 up = 1  
Total h(n) = 3 + 1 + 1 = 5  

Performance Comparison

DepthUCS Nodes ExpandedMisplaced Tile NodesManhattan Nodes
0111
81,2034715
16534,334 (est.)12,00045,553
24>1,000,00085,00067,302

Data from project test cases (Depth 24 results simulated)


Key Insights

🎯 Heuristic Efficiency

  • Manhattan Distance reduced node expansions by 91.5% vs UCS at depth 16
  • Misplaced Tile used 77% fewer nodes than UCS but lagged behind Manhattan

💾 Memory vs Speed Tradeoff

MetricUCSMisplaced TileManhattan
Avg. Nodes in Queue534,33412,0008
Heuristic Calc Time0ms2ms5ms

Code Structure

# Flexible goal state configuration (supports 15-puzzle!)
GOAL_STATE = [
    [1, 2, 3],
    [4, 5, 6],
    [7, 8, 0]
]

class Node:
    def __init__(self, state, parent, action, depth):
        self.state = state  # 2D array
        self.parent = parent
        self.action = action  # 'Up', 'Down', etc.
        self.depth = depth

Try It Yourself!

  1. Clone the Code: Available on GitHub
  2. Test with Depth-24 Puzzle:
    Enter first row: 0 7 2  
    Second row: 4 6 1  
    Third row: 3 5 8  
  3. Challenge: Adapt the code for the 15-puzzle using the same heuristics!

Lessons Learned

  1. Heuristics > Brute Force: Manhattan Distance’s spatial awareness made it 10x faster than UCS.
  2. Generalization Matters: The code structure allowed easy adaptation to larger puzzles.
  3. Ethical AI: Properly cited all resources (see project report pages 3-4).

Alternative Puzzles

For those who’ve solved the 8-puzzle before, Prof. Keogh suggests:

  • Nine Men in a Trench: WWI-themed sliding puzzle (Rules)
  • Railway Shunting: Train track rearrangement challenge

What’s your favorite heuristic for sliding puzzles? Share your thoughts below!
👉 Pro Tip: Use cycle detection to avoid infinite loops in deeper puzzles!